Exploratory Practice–week 24– Substance Painter to Maya & Render

Before I did the texture, I created a plan for the texture of the character, which included its material and how it would be painted etc. Since my 3d model has some minor changes to the 2d drawing, such as her belt and headpiece, the texture of these areas will be different from the original material.

The whole character is coloured in blue, at first I added the base colour and then slowly added details such as the gold stripes around the dress, all of which I drew by hand. The eyebrows and eyes are from the mapping image, while the rest of the make-up, such as lipstick, eye shadow and grooming, are drawn by me. For the costume, the armour is made from Iron rough, the boots are made from leather bag and the body is made from leather big grain, I also added some tears and a glowing material on the breastplate.

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