Game Arts–Christmas holiday

Final Texture in Substance Painter

The curtains covering the containers and the cube are coloured in fluorescent bright colours and I added a water ripple-like texture to the material of the cube. For the bottles on the shelves containing the experimental chemicals, I made them a little more porcelain-like and added a ring of bright material to the lids to give them a more sci-fi look. For the water pipes, instead of using a normal pipe material (like steel), I made them to feel like they had a rubber sheath. This was because I had too much metal texture throughout the scene, so I made other materials to balance the texture. Because the security door is a hidden door in the lab, I made it the same material as the wall and added neon lights to the rotary switch to make it more recognisable. The entire body of the container is coloured with neon stripes, except for the purple steel. The walls are made of metal and I have added a yellow cordon around the edges to add to the laboratory atmosphere

Texture sphere

This is the result of my final substance painter. The top and bottom rows of material balls are the main colours of the scene. The light sources throughout the scene are neon strips from the individual objects and the overall atmosphere is darker to accentuate this.

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